AMD gave us the details on FSR 2.0, which is the next generation of its FidelityFX Super Resolution upscaling designed to boost frame rates, giving us our first look at the new tech working in Deathloop.

So how exactly does FSR 2.0 up the ante compared to the original incarnation? The crucial difference is that it uses temporal scaling, as opposed to spatial in FSR 1.0.

In simple terms, spatial scaling is a more basic approach that only uses data from the current frame of the current game to produce the scaled frame, while temporal scaling also uses past frames to allow for a higher quality level of upscaling. AMD further notes that it “also includes high-quality optimized anti-aliasing” in the market.

So overall, we’re looking for a much better upscaled image with “significantly better image quality than FSR 1.0”, and that’s in all quality modes (and resolutions for that matter). In another big promise, AMD claims that FSR 2.0 will deliver “image quality similar to or better than native image quality and help increase frame rates in supported games.”

AMD is providing evidence of how FSR 2.0 looks today – the expected release date, by the way, is sometime in the second quarter of 2022, so by June – by posting Deathloop comparison screenshots in native resolution and with FSR 1.0 and 2.0 applied, plus a preview video you can check out below.

Deathloop will, unsurprisingly, be one of the first games to support FSR 2.0.

Analysis: We don’t need artificial intelligence (or thought control)

It’s an exciting development for PC gamers, that’s for sure. Granted, FSR still doesn’t use AI like Nvidia DLSS, but with time scaling, AMD’s tech version 2.0 should be able to come much closer to the kind of results seen with Team’s tech. Green.

Of course, the big advantage is – assuming FSR 2.0 has some strength with its time twist as AMD is promising, and the quality is comparable to Nvidia – that Team Red’s take on scaling can be used not only with its own graphics cards, but also its rival. Yes, just in case you forgot, FSR is good to go with (at least some) Nvidia GPUs that don’t have DLSS (the latter requires an RTX model).

Remember that FSR needs to be coded into the game, just like DLSS requires developer support, but adoption is happening pretty quickly for AMD. The company observed that 61 games now have FSR, and 20 titles will soon (with over 90 game developers now working with the technology).

AMD also just introduced RSR or Radeon Super Resolution, a more limited frame rate boost feature, but built into the Radeon driver, so it can work on all games (or thousands of them, from anyway) without developer assistance. It’s not as good as FSR (or DLSS for that matter), of course, and it’s only AMD given that it’s in the driver, but the tech is another Team Red bowstring when it comes to better gaming performance.

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